Saturday, April 10, 2010

The Return of the Fire mage

Woohoo!!!! they are bringing back my favorite spec in Cataclysm. Fire Spec yes fire has and always been my mistress. What can i say i love it, i leveled as fire and was very sad to give it up to be more "raid friendly".

Ok for all those fire enthusiast this is what they are doing in Cataclysm:

Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn'kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.

Yes, another AoE fire spell that can reck Havoc on everyone that stands in your way. And the next time your in Old Kingdom pay attention to that fireball he summons. Guess what you will see it again Buahahahaha.

Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage's own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.

I myself see no use for this mainly becuase I raid with shamans 95% of the time, yes the movement speed i get is cool but if my haste is increased why would i want to move?

Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown.

This could be cool but i don't PvP much so this one is a mot point for me meh.
And thats it for the new Spells the mages are getting.

And now for the Masteries:

Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.

Oh Great as if i have a hard enough time maintaining my mana as it is boo blizzard boo.

Ignite: All direct-damage fire spells will add a damage-over-time (DoT) component when cast. The flavor will be similar to how Fireball works; however, the DoT component will be much stronger.

Burn baby burn disco inferno.... ok i am done. All in all i am seeing fire mages are going to be the big damage spec while easily maintaining a high DPS meter. But we will see.

Deathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won't be affected by this buff is Frostbolt.

Ok are you as confused about this as i am? All damage is encreased except when you use frostbolt? come on thats the Frost mages staple.

Thats it from me thanks for reading and probably more to come about me ranting about my Mistress.

Thier can only be one,
Xerc

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